a lizard rests upon a stone
lovingly unstructured thoughts
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10 June, 2026
A song for the dead -- Incunabuli Casualties
10 January, 2026
Traveller: Battlesuit Schmattle Suit
A few weeks ago, my friends started dragging me into sessions of Species Unknown, an early access "friendslop" game with a delightful premise straight out of Mothership: You and 1-3 friends are contracted out to go to an abandoned space ship, the HSS Hawking, to retrieve data, destroy the ship or to kill/capture one of five (planned ten) science fiction monsters. As I sat cowering in the bunker out of fear of whatever horrible thing is out there eating my teammate's faces, I thought back to the short-lived Traveller campaign that I ran in mid 2024, which I killed after I made the mistake of trying to run a traditional dungeon crawl with it.
There were a few things wrong with it. I hacked up the setting, found myself repeatedly distracted by the vastness of space, tried to hack together a little stock market minigame that was too punishing for my players to engage with, but in the end, it proved to be a fun few sessions until I abruptly changed course and ran Incunabuli.
But really, I kept running into issues with the rules. I ran Cepheus Engine, because 1) it's open-source and I'm a sucker for that, and 2) because I already owned a copy of the rules and I didn't want to buy anything else. The main issue (a perennial one) is that the layout fucking sucks. No offense intended, but it's terrible. It's hard to find whatever you're looking for as you flip through the book, and that meant that GM loading times would slow to a crawl. But that can be fixed, and the rest of my issues can be solved via houserules, such as:
Issue: Players can (and often do) start with incredibly high level combat gear
Meet Jaxxxon "the Jaxxxer" Starshitter. Former corporate police officer, now freelancer, he made enough dough in chargen to purchase battle armor with reflec. I love the Jaxxxer and I love his player, but that meant that he could single-handedly slaughter entire crews of pirates and conquer several low TL worlds at the same time. Jaxxxer made it difficult to plan ahead, since my players tended to use him as a battering ram to get out of difficult situations, eschewing diplomacy in lieu of sending out the Jaxxer to kill all who opposed them. I don't really have a problem with this as a solution, but it quickly got out of hand as it became the solution. So
Problem: Battle suits available at chargen negate early-game challenge.
Possible Solution: Add equipment degradation subsystem
This is my solution for literally everything. Mouseritter's d6 wear roll after use is probably fine, but I love making things more complicated. Why not tie the roll into the core mechanic?
"Players must make a Wear roll at 7+ whenever an item is used in a way that may cause wear or damage. Items of high or low quality may receive a DM as befitting their status. If the role is a failure, then the item has been damaged in some way, meaning that rolls using them are made with a cumulative DM-1. Most items are destroyed at DM-3, and it costs 10% of the item's value to have it repaired by a specialist. Weapons and Armor are tested after the end of combat, with armor making the roll at DM-2 if the wearer has taken damage from an outside source while wearing it, and armor receiving a cumulative -1 penalty to DT and DR per point of Wear."
My thinking is this: I like that players can buy the good shit right out of character creation. That's good to me. This way, though, there comes a price from constantly getting into scrapes, which will hopefully encourage my players to try blasting their way through less often.
***
When I started this post, I had a whole laundry list of grievances, but since I've recently acquired a PDF of Mongoose Traveller 2e, I see that some things are less terrible than I may have thought based on the last game I ran. The ship combat, for instance, not too bad. I don't know why I hated it so much when I ran it in Cepheus Engine. I should try it again sometime. I just ported my subsector from a (hard to get a hold of) CampaignWiki to a (compact and easy to look up) obsidian vault, so I may do so sometime in the future, but I should probably, at least finish my game of Incunabuli, first. And to do that I need to summarize something like half a dozen sessions here before I even think about doing that.
***
Note: It has come to my attention that the proper nomenclature is "Battle Dress."
10 November, 2025
Down the creek and through the cult: an Incunabuli Post-Session Report
25 October, 2025
Betrayal in the Woods: an Incunabuli post-session report
If you want to read the last report, you can find it here.
***
14 October, 2025
Grave story
You feel, Child, the old woman told her, Voice hissing like the vents of the hot lake.
Yes, Mother, I answered. My voice feels so small and quiet compared to hers.
Tell Me, Child. Tell Me what you feel. Her Voice hoarse, like wind through the plains.
I, I hurt. A choke builds up, I cough.
Not Enough, Child. Tell Me how.
There is... I choke, a pressure in my chest--
What sort of Pressure, where?
Crushing, there is a vice, around my heart and lungs.
Good. Continue.
I feel ill, sickness in my stomach.
Feel it, my child. Let the sensation overwhelm you.
It already is! I don't want to feel it anymore!
My Child, came to me, you seek my Power. You must embrace your sensation.
But--
No buts! She grabs my shoulders, and I collapse, pressure overwhelming, a spinning
void of grey and mauve, crimson carmine.
We are in a graveyard, and I am in a grave. Dawn's Gray dances in the sky, and
sigils dance in my eyes, odd curves and lines and dots, merging and melding with each
other as an orgy of visual noise. I am covered in the dead vermillion, but Mother
promises that none will see. My eyes are open and my spell is wrought. I pull myself out
of the pit and see the gravedigger on his morning walk. We make eye contact but he looks
straight though me. The disolving mist of morn tugs as me as I walk down the lane, past
farmhands and cattle, past cats that hiss and flee. The people here are gray and blind,
they do not see a thing. The cool mud turns into cold cobble, and I find myself at the
door. It opens and his heart is mine.
But mine is empty.
I do not feel a thing.
10 October, 2025
Slipping, Falling and Fleeing: an Incunabuli Post-Session Report
I've been throwing together more prep for the region, placing forests, railroad lines, building up random encounter tables. It's a far cry from the carefully plotted locations I've been previously building. Which is fine. it's good to keep growing, trying out new strategies, and it's a lot of fun!
In other news, the party continues their path of destruction. If you're interested in how they got to this point, check out the last report here. The next post in the series is here.
***
04 October, 2025
A Noble Profession: An Incunabuli Post-Sesson Report
We had a good session this week. We spent a long time on the homestead, and so I'm glad to get the chance to exercise my improv skills as the cutters continue their journey north.
As always: a million thanks are to Benton, the author and creator of the Incunabuli setting and playtest. It's quickly becoming one of my favorite systems, and I really enjoy how everything fits together. Which is good. It's good to love the games you play.
If you're looking for the last report, you'll find it here. The next post in the series is here.
***
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Session 3 saw the first use of a creature I designed, and subsequently, the first PC death of the campaign. To be honest, I did not e...
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After I wrote about my thoughts on Arden Vul, I put the fate of the campaign up to a vote: Continue in the doomed world we have created...
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We had a good session this week. We spent a long time on the homestead, and so I'm glad to get the chance to exercise my improv skills ...