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23 September, 2025

Looting the Homestead: An Incunabuli Post-Session Report

 It was a very short session this week. People were late, and I was onboarding a new player, so the entire session was like 40 minutes. That's fine, it was still fun and I was happy to at least have the opportunity to introduce the new characters.

Ah well, nonetheless. Here's the link to the last Post-Session Report. The next post in the series is here.

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21 September, 2025

The Empty Homestead: an Incunabuli Post-Session Report

     Session 3 saw the first use of a creature I designed, and subsequently, the first PC death of the campaign. To be honest, I did not expect it to be so close, and we nearly had a TPK. As always, this session recap is set on Incunabuli's the Coast, and starts in the little hamlet of Bermish, around five days south of Boltthwaite Lake.

If you're looking for the last Post-Session post, you can find it here. The next post in the series is here.

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09 September, 2025

People-Eaters in the Woods: an Incunabuli post-Session report

    After I wrote about my thoughts on Arden Vul, I put the fate of the campaign up to a vote: Continue in the doomed world we have created or set forth and venture on Incunabuli's The Coast. 

I suppose by the title you can tell how they voted.

   So for the past few weeks I've been hard at work writing up a campaign set around Lake Boltthwaite in Firlund. It's far to the north, and people are aware of the various bugaboos and the continuous onslaught of the Other.  I'm quite enjoying myself. It's nice to get a change of pace from my usual campaign. Normally, I throw together a hexcrawl and my players romp around until I'm bored, but with the Coast already very well-mapped, it's actually very easy to convert it into a pointcrawl, which is surprisingly something I've never tried before... Exciting!

    Anyways, I won't bore you with the details, least of all because I know that at least one of my players reads everything I write, and I don't want to spoil too much for her. So... without further ado:

(You can find the next post in this series here.) 

29 August, 2025

Short Update/Thoughts on Arden Vul

    I've been running a game of Arden Vul for a while now, since my last Incunabuli group fell apart, and now that we're nearly 20 sessions in, I thought I might dust off the old opinion-machine and write about my thoughts. 

24 November, 2024

Infernal Growth #2 Post-Session writeup

Second session follows immediately after the first. We were able to go a lot longer, this time, and really get to try out the combat system.against Deiter, who quite nearly killed a few of the Cutters.

As usual, spoilers ahead for the module Internal Growth. I'm running it in the system it was built for, Incunabuli.

21 November, 2024

Infernal Growth #1 Post-Session Writeup

Originally, I wrote this just for the Incunabuli subreddit, but giving half a thought, might as well put this on the blog, too. 

Incunabuli is a fantastic system. I love every bit of it, and Benton's writing is beautiful and haunting and atmospheric in a way that I wish I had the words to describe. 

Short review/play by play of my group's antics follows, spoilers for the Venture Infernal Growth ahead.

24 July, 2023

it's on the tip of my tongue

I've been in an AD&D play by post for a couple months now, and it's been a lot of fun.

But, personally, I'm a classless type of girl. I recently masticated WFR 4e, and I think it's really cool, close to the sort of game I like to play.

There was a cool character pack pdf that gave a lot of options to develop one's character. Age, children, zodiac sign, poor hygiene. Really fun stuff. I like that in games.

I tried adapting it to a glog/into the odd-styled game, but something wasn't clicking. Ruleslite games are really fun, but sometimes I don't want simplicity. I like systems to really tie together, and it feels weird to generate pages of family and character bits when the actual game is about 2 pages long.

So what's wrong? What am I missing?
I started running Call of Cthulhu. It's honestly way better than I remembered it. One thing, I think, could really stand to be improved: I like how it really forces you to build up your Investigator, but I think that it's missing that Character Pack that WFR provides. Idk. Maybe I can adapt it.