If you want to read the last report, you can find it here.
***
If you want to read the last report, you can find it here.
***
I've been throwing together more prep for the region, placing forests, railroad lines, building up random encounter tables. It's a far cry from the carefully plotted locations I've been previously building. Which is fine. it's good to keep growing, trying out new strategies, and it's a lot of fun!
In other news, the party continues their path of destruction. If you're interested in how they got to this point, check out the last report here. The next post in the series is here.
***
We had a good session this week. We spent a long time on the homestead, and so I'm glad to get the chance to exercise my improv skills as the cutters continue their journey north.
As always: a million thanks are to Benton, the author and creator of the Incunabuli setting and playtest. It's quickly becoming one of my favorite systems, and I really enjoy how everything fits together. Which is good. It's good to love the games you play.
If you're looking for the last report, you'll find it here. The next post in the series is here.
***
After the disappointing length of last session, I scheduled a little bonus session for later in the week, and luckily, almost everyone (plus one, so we evened out to the same number) could make it. In addition, Benton was hard at work last week adding Mandrakes to the Incunabuli Managerie. It's some good stuff. They do less straight up damage than my interpretation, but they are no less punishing to fight, as you will see.
If you want to see the last Report, you'll find it right here. The next post in the series is here.
***
It was a very short session this week. People were late, and I was onboarding a new player, so the entire session was like 40 minutes. That's fine, it was still fun and I was happy to at least have the opportunity to introduce the new characters.
Ah well, nonetheless. Here's the link to the last Post-Session Report. The next post in the series is here.
***
Session 3 saw the first use of a creature I designed, and subsequently, the first PC death of the campaign. To be honest, I did not expect it to be so close, and we nearly had a TPK. As always, this session recap is set on Incunabuli's the Coast, and starts in the little hamlet of Bermish, around five days south of Boltthwaite Lake.
If you're looking for the last Post-Session post, you can find it here. The next post in the series is here.
After I wrote about my thoughts on Arden Vul, I put the fate of the campaign up to a vote: Continue in the doomed world we have created or set forth and venture on Incunabuli's The Coast.
I suppose by the title you can tell how they voted.
So for the past few weeks I've been hard at work writing up a campaign set around Lake Boltthwaite in Firlund. It's far to the north, and people are aware of the various bugaboos and the continuous onslaught of the Other. I'm quite enjoying myself. It's nice to get a change of pace from my usual campaign. Normally, I throw together a hexcrawl and my players romp around until I'm bored, but with the Coast already very well-mapped, it's actually very easy to convert it into a pointcrawl, which is surprisingly something I've never tried before... Exciting!
Anyways, I won't bore you with the details, least of all because I know that at least one of my players reads everything I write, and I don't want to spoil too much for her. So... without further ado:
(You can find the next post in this series here.)
Originally, I wrote this just for the Incunabuli subreddit, but giving half a thought, might as well put this on the blog, too.
Incunabuli is a fantastic system. I love every bit of it, and Benton's writing is beautiful and haunting and atmospheric in a way that I wish I had the words to describe.
Short review/play by play of my group's antics follows, spoilers for the Venture Infernal Growth ahead.